Search the unlimited storage for files? Hitfile.net is the best free file hosting. We are available for ftp file upload, multiple file upload or even remote file upload.Search the unlimited storage for files? Corona render 2.0. Exterior in Corona render 2.0. Published: April 18th 2019. Sargis Grigoryan. Follow Following Unfollow. Sargis Grigoryan Rostov-on-Don, Russian Federation. Follow Following Unfollow. Exterior in Corona render 2.0 CGI images of the architecture. This plugin comes with a great deal of the flexibility along with it’s high flexibility in rendering operations. All in all Corona Renderer 2.0 for 3ds Max 2013-2019 + Material Library is a specialized plugin which is functional for the Autodesk 3ds Max application. Features of Corona Renderer 3 for 3ds Max 2013-2019 + Material Library.
Corona Renderer 2021
Table of Contents
Most render settings can be set using the Maxscript. You can list the settings using
show renderers.current
command. They are also listed here: https://corona-renderer.com/doc/There are several published functions that can be called using the
CoronaRenderer.CoronaFp
interface. You can list them by executing showInterface CoronaRenderer.CoronaFp
command. Most functions return an integer, that is zero on success, and nonzero on failure.Adding new functions is very easy, so contact us if you need any.
Function | Parameters | description |
---|---|---|
showVfb | <boolean>show | Displays or hides the VFB window. When the argument is true, calling it is the same as clicking “Show VFB” button in the UI. |
resumeRender | Resumes the last rendering. Same as clicking “Resume last” button in the Actions tab. | |
loadAndResume | <string>filename | Same as resumeRender , but loads the last render from a given previously dumped EXR file. |
dumpVfb | <string>filename | Saves the current VFB contents to given file so it can be resumed later using loadAndResume . |
setDisplayedChannel | <integer>channel | If using Corona VFB, it sets the currently displayed channel. 0 is beauty channel, 1 is alpha, and higher values are extra render passes. |
getVfbContent | <integer>channel <boolean>toneMapping <boolean>renderStamp | Returns bitmap with one render channel from the current framebuffer. Optionally can include tone mapping and renderstamp. Does not return integer code, but directly the bitmap (or null if the call failed). |
resetSettings | Resets the render settings to default values. Same as clicking “Reset Settings” button in Actions tab. | |
renderElements | <boolean>useAntialiasing | [DEPRECATED] Renders only the extra render elements, without main shading (so it is much faster). Some elements depend on the shading and will not show when using this option. Has a parameter to enable/disable antialiasing. Same as clicking “Render only elements”, or “Render only elements (without AA) in the Actions tab. Removed in version 1.5 and replaced with regular render with Render only elements checkbox enabled. |
exportScene | <string>filename <bool>renderImmediately | Exports the scene to given file so it can be loaded in the Corona standalone application. If renderImmediately is true, then the application will also look for the standalone executable and try to run it immediately. |
getCoronaVersion | [DEPRECATED] Returns current Corona version formatted as a human-readable string. It is still available but will be removed in future versions in favor of getVersionString providing the same string. | |
getStatistic | <int>statisticId | Returns one of the statistics from the table below, in double precision floating point format. Returns results from the currently active render or last render. If no render occured yet in the session, or 3dsmax was reset/renderer changed after the last render, then the results are undefined. |
getBlackbodyColor | <float>temperature | Returns the color of a black body emitter with specified temperature (given in Kelvins). The returned value is in HDR linear sRGB color space (without gamma correction). The result is normalized - the brightest color channel is always equal to 1, and the absolute brightness of the color does not correspond to the reality (only ratio between different color channels is meaningful). Input color must be in range 1000-99000K |
loadDrIpFile | <string>filename | Loads a text file containing 1 IP per line into the DR nodes list. Same as clicking on the button “From file…” in UI and selecting the provided file. |
startInteractive | Starts the interactive rendering in Corona pop-out WX VFB. | |
startInteractiveDocked | Starts the interactive rendering in the Corona viewport-docked VFB. The viewport (extended view) needs to be present and inactive for this method to work | |
stopRender | Stops any render that is currently going on | |
isRendering | getRenderType | |
reparseInteractive | While in interactive rendering session, reparses the entire scene and restarts interactive rendering. Added in version 1.5 | |
getRenderType | Returns 0 if there is currently no render going on, 1 for offline (non-interactive rendering), 2 for interactive rendering with docked VFB, and 3 for interactive rendering in regular Corona VFB. Added in version 1.6. | |
saveAllElements | <string>filename | Saves all render elements to specified location - same as when using the Corona VFB button functionality. The provided parameter is the filename of beauty channel, other filenames are derived from it. |
showLightMixSetupDialog | Shows the LightMix setup dialog, if not currently rendering. Added in version 2. | |
getVersionNumber | Returns current Corona version encoded as a single comparable 64-bit integer version number. Version numbers returned in earlier builds are always lower than version numbers returned in later builds. Added in version 3. | |
getVersionString | Returns current Corona version formatted as a human-readable string. It is suitable to be presented to the user. Added in version 3. | |
getVersionMajorNumber | Returns current Corona version major number. Added in version 3. | |
getVersionMinorNumber | Returns current Corona version minor number. Added in version 3. | |
getVersionBuildType | Returns current Corona version build type formatted as string. I.e. one of “StableRelease”, “ReleaseCandidate”, and “DailyBuild”. Added in version 3. | |
showListerDialog | <integer>tab | Opens Corona Lister dialog window. The tab argument determines which tab will be selected when opening the dialog, where 0 means last active tab, 1 means Lights tab and 2 means Scatters tab. Added in version 3. |
Statistic ID | Meaning |
---|---|
0 | Number of elapsed passes |
1 | Number of primitives in the scene, not counting instances |
2 | Number of primitives in the scene with instancing |
3 | Average number of rays processed per second |
4 | Average number of rays processed for each image sample |
5 | Total render time in miliseconds |
6 | Total time spent in the rendering phase (in miliseconds). This time is used for deciding when to stop progressive rendering with a time limit set. |
7 | Estimated noise amount in the picture, in percents. Returns 0 if no estimate is available. (Corona 1.7+) |
8 | Estimated remaining rendering time (in milliseconds). Returns 0 if no estimate is available. (Corona 2.0+) |
9 | Memory currently allocated by Corona. (Corona 6.0+) |
10 | Peak memory allocated by Corona during the last rendering. (Corona 6.0+) |
11 | Virtual memory currently used by the process. (Corona 6.0+) |
12 | Peak virtual memory currently used by the process. (Corona 6.0+) |
13 | Virtual memory used by the system. (Corona 6.0+) |
14 | Scene parsing time in ms. (Corona 6.0+) |
15 | Displacement primitives (Corona 7.0+) |
To invoke a method on proxy object
[proxy]
, use CProxy.ProxyFp.[method_name] [proxy] [optional further args]
Function | Parameters | description |
---|---|---|
getOriginalObjectName | <node>proxy | Returns string containing the name of the original object from which the proxy was created. |
getOriginalMaterialName | <node>proxy | Returns string containing the name of material of the original object from which the proxy was created. |
fromScene | <node>proxy <node>source <filename>filename | Creates a proxy from scene object source , and saves it to file specified by filename |
fromSceneAnimated | <node>proxy <node>source <filename>filename <integer>frameFrom <integer>frameTo <integer>pointCloudSize <integer>samplesPerFrame | Same as the other fromScene , but allows to specify additional parameters - animation range (frameFrom - frameTo ), size of viewport display point cloud to precompute and store in the file, and number of motion blur samples to take |
There are several published functions that can be invoked using the
CoronaMaterialLibrary.MaterialLibraryFp
interface. You can list them by executing showInterface CoronaMaterialLibrary.MaterialLibraryFp
.Function | Parameters | description |
---|---|---|
isSupported | [DEPRECATED] Returns TRUE if the library is supported by the running 3ds Max version. Returns FALSE otherwise. Material library is supported in every 3ds Max version except for 2012. This function is available only in Corona 1.7. | |
isInstalled | Returns TRUE if the library is currently installed. Returns FALSE otherwise (user de-selected it during Corona installation). | |
showBrowserIfPossible | <boolean>show | Displays or hides the browser window for the library, if possible. Returns 0 if it has succeeded, non-zero if it has failed. |
There are several published methods invokable on every
CScatter
object. You can list them by executing s = CScatter(); showInterfaces s
. Look for the ScatterFpInterface
interface there. It is available since Corona 3.Function | Parameters | description |
---|---|---|
update | <interval>timeInterval <integer>referenceTime | Updates scattering of instances for the given non-empty time interval. The specified reference time determines scattering parameters that cannot be interpolated. It is expected to lie in the interval. Returns 0 on success. Returns 1 if the user does not have a valid license. Currently, only 1 time frame long intervals are supported. |
clear | Clears scattering of instances created by last update call. Can be called to free allocated resources, but maps depending on the scatter object may be evaluated incorrectly then. | |
getModelCount | Returns number of all model objects. These are original objects that get instanced by the scatter object. The count is relevant to last update call. | |
getModelNode | <integer>index | Returns node of a model object selected by the given index. If the index is outside [0, N) interval, where N is the count returned by getModelCount , it returns null. The node is relevant to last update call. |
getInstanceCount | Returns number of instances. All instances scattered throughout the whole time interval specified for last update call are accounted here. For example, if scattering gets updated for 2 time frames long interval and in the first frame get scattered instances A, B, C and in the second frame get scattered instances B and D, it will return 4. | |
convertInstancesToGeometry | <integer>time | Converts (duplicates) all instances scattered at the given time to true geometry objects. Expects the time to lie in the interval specified for last update call. Returns 0 on success. Note this may be costly for great number of instances. |
There are also several published methods that can be called using the
CScatter.StaticFpInterface
How to start a game on 3 on 3 freestyle. interface. You can list them by executing showInterface CScatter.StaticFpInterface
command.Function | Parameters | description |
---|---|---|
getVersionNumber | Returns current plugin version encoded as a single comparable 64-bit integer version number. Version numbers returned in earlier builds are always lower than those returned in later builds. Added in version 5. | |
getVersionString | Returns current plugin version formatted as a human-readable string. It is suitable to be presented to the user. Added in version 6. |
- shows the Corona VFB
- stops current rendering (same as pressing the STOP button in the VFB)
- draws a render region in the VFB (we are assuming that the output resolution is 1280×720)
- clears all VFB regions (the VFB has to be closed first)
- exports the current scene from 3ds max to C:Corona as myscene.scn and does not start rendering it.
Grandtotal 4 2 1 – create invoices and estimates.
Grandtotal 4 2 1 – create invoices and estimates.
- dumps the current content of the VFB to the specified CXR file.
- converts Teapot001 into a proxy and saves it as C:proxymyproxy.cgeo
- converts my_proxy back to mesh.
- File size:
- 137 MB
- Date added:
- Sep 29, 2020 | Last update check: 1 minute ago
- Licence:
- Demo | Buy Now
- Runs on:
- 3ds Max x64 version 2014-2021 Windows 7 64-bit / 8 64-bit / 10 64-bit
Corona Renderer 2
(137 MB)
Corona Renderer 6 (hotfix 1) for 3ds Max Download Links
Publisher: Chaos Czech | File size: 137 MBClose Window
Corona Renderer is a new high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, Maxon Cinema 4D and as a standalone CLI application, and in development for GRAPHISOFT ArchiCAD. Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high-quality results.
Features:
- Ease Of Use
- Usability is our strongest weapon. Render setup is really as simple as pressing Render. Most new users will learn Corona in just one day, and fall in love with it over the next few.
- Rendering Quality
- Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box.
- Speed & Interactivity
- A usable renderer must always deliver final results as fast as possible and react to the user’s actions in a split second. And that is what we are always looking for.
- Affordability
- As a young company we have the luxury of being able to do things differently right from the start. We have taken a different approach not only in development but also when creating the license schemes.
- Powerful Workflow Tools
- The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many little workflow tweaks that will make your life much easier.
- Flexibility
- Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire.
- Lights
- The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials.
- Materials
- Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up.
- Distributed Rendering
- Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems.
- CPU Based
- Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.
Typical workflow:
- Download and install: Visit corona-renderer.com/download to download Corona Renderer, install it and open 3ds Max.
- Set Corona Renderer as your render engine: The first step is setting Corona Renderer as your main render engine. Go to Rendering > Render Setup > Common > Assign Renderer, and set Corona as the production renderer.
- Add a CoronaSun: We need some lighting in our scene as well. Let’s use the Corona Daylight system to get some simple realistic outdoor lighting. Go to Create Panel > Lights Category > select Corona in dropdown menu and create a CoronaSun.
- Your first render: You can now do your first render. You will immediately notice that the scene renders extremely bright. This is because the default exposure is set up for an interior scenario with the Daylight system. To compensate for an exterior scenario, just set Exposure (EV) parameter to -4 in Corona Virtual Frame Buffer’s ColorMap tab.
- Add a CoronaSky: Go to the Modify Panel for the CoronaSun, and click Add CoronaSky environment. This will add a CoronaSky environment (which is connected to CoronaSun) to the 3ds Max environment map slot.
- Corona Interactive Rendering: You can work on your scene with realtime feedback using the Interactive Rendering. To activate the IR preview in a viewport, click on the viewport label (where it says top, right, front, perspective, etc…), go to Extended Viewports, and select Corona Interactive. Alternatively, you can run Interactive Rendering in the floating Corona VFB (as shown in the video).
- Adjust lighting with the Interactive Renderer: You can tweak scene lighting and shading and observe realtime updates in the Corona IR preview.
- Adjust tone mapping with the Interactive Renderer: You can adjust tone mapping settings in the Camera tab of the Render Setup window and observe those changes in realtime as well (or in the Post tab of the Corona VFB in case of using the floating IR window).
- Experiment freely: From here on, you can keep experimenting with Corona’s light, materials, and maps.
- Convert scenes to Corona: You can convert an older scene using the Corona Material/Lights Converter. It comes with every Corona installation. To run it, right–click in any viewport, and select Corona Converter. All materials will be converted to the native Corona format, so you can easily re–render your older scenes with Corona.
What’s new in version 6 for 3ds Max:
- New Sky Model has better overall tint to the lighting in daytime, but most importantly supports the sun being below the horizon (as low as -2.85 degrees, or roughly 5.4 sun diameters) for dawn/twilight.
- Randomized tiling in the UvwRandomizer lets you avoid the “repeating pattern” look that even seamless textures have.
- New Adaptive Environment Sampler removes the need for Portals, saving you the time (and pain!) of setting those up, while giving more accurate results.
- New Lens Effects give you vastly more control over bloom & glare.
- Material Library update with 78 new materials.
- New Masking options that work in reflections and refractions giving you greater control in post.
- Support for Phoenix FD Foam so you can take full advantage of Phoenix FD water simulations.
For more information please visit https://blog.corona-renderer.com/corona-renderer-6-for-3ds-max-released/.
Demo
This release of Corona Renderer comes in a universal installer which lets you activate Corona in both FairSaaS and Box license mode, or in the 45-day unlimited demo mode if you want to just try out Corona. The demo has no resolution limitations or watermarks, and you can even use it for commercial purposes.
If you have tried a previous version of Corona Renderer and your 45-day trial has expired, you can get an extra 14 days. Simply download and install Corona Renderer 6, and activate the demo license right within 3ds Max.
Twistedwave 1 20 1 – powerful audio editor. What’s included:
- Corona Renderer, which integrates into 3ds Max
- Corona Distributed Rendering Server
- Corona Licensing Server
- Corona Image Editor
- Corona Standalone
- Corona Material Library (downloaded from developer’s server during installation)
About Chaos Czech a.s.
Corona Renderer is being developed by Chaos Czech a.s. (previously Render Legion a.s.), a part of Chaos Group (the developers of V-Ray).
The development of Corona Renderer started back in 2009 as a solo student project of Ondřej Karlík at Czech Technical University in Prague. Corona has since evolved to a full-time commercial project, after Ondřej established a company together with the former CG artist Adam Hotový, and Jaroslav Křivánek, associate professor and researcher at Charles University in Prague. In August 2017, the company became part of Chaos Group, allowing for further expansion and growth.
Gallery
Artists Apartment Living – 3d rendering done in Corona Renderer ©corona-renderer.com
Country style – 3d rendering done in Corona Renderer ©corona-renderer.com
Reflections – 3d rendering done in Corona Renderer ©corona-renderer.com
Rural House Renovation in Zhoushan (Repro) – 3d rendering done in Corona Renderer ©corona-renderer.com
Ikea Kitchen – 3d rendering done in Corona Renderer ©corona-renderer.com
Latest Version
Corona Renderer 6 (hotfix 1) for 3ds Max